The violence of violence: Reflexive violence and its pedagogical potential in video games using the example of „The Last of Us 2“.

Koerner, S., & Staller, M. S. (2022, 25. Oktober). The violence of violence: Reflexive violence and its pedagogical potential in video games using the example of „The Last of Us 2“. Freedom | Oppression | Games & Play, FROG 2022 - Future and Reality of Gaming, University of Krems, 25.-27.11.22.

Jahr(gang):2022

(Erst-)Autor:
  • Swen Koerner
(Co-)Autoren: