The violence of violence: Reflexive violence and its pedagogical potential in video games using the example of „The Last of Us 2“.
Koerner, S., & Staller, M. S. (2022, 25. Oktober). The violence of violence: Reflexive violence and its pedagogical potential in video games using the example of „The Last of Us 2“. Freedom | Oppression | Games & Play, FROG 2022 - Future and Reality of Gaming, University of Krems, 25.-27.11.22.
Jahr(gang):2022
- Swen Koerner